Display Name = "Pocket Monster Lord's Castle Main Gate"
Parallax Name = "DarkSpace1"
Note = ""

CommonEvent 1
Name = ""

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    PlaySE(["RPG::SE(@name=\"Earth4\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 468, 24, 36, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

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    Script(["delete_actor_ex(403)"])
    ConditionalBranch([0, 447, 0])
      Script(["clear_actor_equip(403)"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["galda_fc1", 1, 0, 2])
    ShowText(["\\n<Galda>"])
    ShowText(["Kweeeh!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Galda was already waiting at the main gate!"])
    ShowTextAttributes(["iriasu_fc4", 1, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Galda, you were waiting for us!"])
    ShowText(["Good girl!"])
    Script(["delete_actor_ex(26)"])
    ScriptMore(["delete_actor_ex(27)"])
    ScriptMore(["delete_actor_ex(28)"])
    ConditionalBranch([0, 447, 0])
      Script(["clear_actor_equip(26)"])
      ScriptMore(["clear_actor_equip(27)"])
      ScriptMore(["clear_actor_equip(28)"])
      Empty([])

    BranchEnd([])
    SetEventLocation([4, 0, 15, 12, 2])
    ControlSwitches([33, 33, 0])
    SetMoveRoute([4, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    Wait([60])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Now, let's gather our allies again!"])
    ShowText(["Let's save as many as we can――"])
    ShakeScreen([5, 5, 60, false])
    PlaySE(["RPG::SE(@name=\"mon_earth2\", @pitch=100, @volume=100)"])
    ShowPicture([1, "iv_chaos1", 0, 0, 0, 0, 100, 100, 0, 0])
    ShowPicture([2, "iv_chaos2", 0, 0, 0, 0, 100, 100, 0, 0])
    ShowPicture([3, "iv_chaos4", 0, 0, 0, 0, 100, 100, 0, 0])
    ShowPicture([4, "iv_chaos5", 0, 0, 0, 0, 100, 100, 0, 0])
    ShowPicture([5, "iv_chaos6", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([1, nil, 0, 0, 0, 0, 100, 100, 255, 0, 10, true])
    MovePicture([2, nil, 0, 0, 0, 0, 100, 100, 255, 0, 10, true])
    MovePicture([3, nil, 0, 0, 0, 0, 100, 100, 255, 0, 10, true])
    MovePicture([4, nil, 0, 0, 0, 0, 100, 100, 255, 0, 10, true])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 10, true])
    MovePicture([1, nil, 0, 0, 0, 0, 100, 100, 0, 0, 10, true])
    MovePicture([2, nil, 0, 0, 0, 0, 100, 100, 0, 0, 10, true])
    MovePicture([3, nil, 0, 0, 0, 0, 100, 100, 0, 0, 10, true])
    MovePicture([4, nil, 0, 0, 0, 0, 100, 100, 0, 0, 10, true])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 0, 0, 10, true])
    ErasePicture([1])
    ErasePicture([2])
    ErasePicture([3])
    ErasePicture([4])
    ErasePicture([5])
    ChangeMapDisplay([1])
    TransferPlayer([0, 471, 15, 12, 0, 2])
    ControlSwitches([33, 33, 1])
    ControlVariables([1143, 1143, 0, 0, 8])
    Wait([30])
    ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Waa!!"])
    ShowTextAttributes(["galda_fc1", 0, 0, 2])
    ShowText(["\\n<Galda>"])
    ShowText(["Kweeeh――!？"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Lady Ilias! Galda!!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The two fell into the chaotic space――"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["N-no way..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Before my eyes, a chaotic space is spreading."])
    ShowText(["It's dangerous to just stand here, I have to escape somehow――"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 3
Name = "ガルダ"

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    Empty([])

CommonEvent 4
Name = "イリアス"

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    Empty([])

CommonEvent 8
Name = "EV008"

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    Empty([])

CommonEvent 9
Name = "EV009"

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    Empty([])
